Artist Statement Draft

January 23, 2012

I’ve always been extremely passionate about creating virtual environments for video games. I’m attracted to the unique potential video games have to produce tension in players, and I’ve tried to have that sensibility reflected in the subject matter and visual style of my paintings. I am also thinking about ways to demonstrate the exploration inherent to games in the paintings as well.

Through these digital paintings I enacted an exploration of image production and conception techniques. I’m interested in harnessing the power of Photoshop to produce visual reference-points that can serve as the building blocks of designs. I am working hard to foster a capacity to produce artwork that not only pitches concepts for videogames or films, but also functions as strong paintings that would justify a gallery space.

As a painter I try to think of ways to produce paintings capable of competing with the more complex art forms. That ambition informs a more general aim of my work, which is to demonstrate conceptual spaces and possibilities rather than circulate simple ideas. In other words, I want to produce mysterious, ‘unsolvable’ paintings that invite solutions from viewers and provoke a creative response from them. I feel I came up short with these paintings, and my new goal is to finally fulfill these aims this semester.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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