Final Proposal

January 23, 2012

I will be making concept art for a science fiction video game using programs such as Photoshop and Sketchup.  I will be employing some unusual image manipulation techniques as a means to produce unique and engaging digital paintings. The primary focus will be on environments but I will also produce artwork of character designs and major props. I am expecting to spend somewhere between 6 and 16 hours on each piece and to finish one or two per week. A design document outlining key game mechanics will be written up and loosely adhered to. The enjoyment of videogames is essentially in the exploration of their aesthetics and mechanics, and the art will be designed to reflect that.

The artwork will exhibit a wide range of subjects within the universe of the game. A deliberate balance between archetypical and non-archetypical settings/props/characters will be employed across the work: earlier areas will have a conventional flavour, while later areas of the game will be more surreal. I intend to explore different ways of positioning the player in the world that goes beyond simply placing a figure in an area.  The work is expected to not only stand on its own without any explanation, but to supplement the overall design of the game as a pitch. The content will be carefully designed and executed in order to produce a pleasurable physiological response in the viewer. Ideally, these pieces will be engaging enough on their own.

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